Courts of the shadow fey pdf download






















Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Courts of the Shadow Fey. From Kobold Press. Selected Option:. Watermarked PDF. Average Rating 13 ratings.

Friends or Foes? A Game of Shifting Dangers The Shadow Fey arrive and turn the city upside down — and their ambassador demands that the player characters explain themselves, for interfering in a legitimate assassination!

Demon lovers and dangerous liaisons for those who seek them Jealous rivals, a quick-play dueling system, and the King and Queen of Shadows New Status system to track player character prestige — and new Status powers! Customers Who Bought this Title also Purchased. Reviews 6. Please log in to add or reply to comments. I purchased the pdf and cannot find it. The link to handout 2 gives a error on the Kobold website. Timothy B. Originally posted here with more details and links: [ Darren P.

Rather box product. Nice presentation as usual. Huge potential for adventure. On the down side, the authors vivid imagination makes the plot very complicated and a bit intimidating for the DM or maybe I am just a bit thick! Brian F. Atmosphere is important in gaming. Those little hints, whether physical, verbal, or even musical can set the stage for a good gamemaster like nothing else in the world.

I got the hardcopy of this as part of the beta program. The quality is pretty good. The cover is a nice glossy stock with good color. A daylight spell, however, does. A shadow mastiff XP 4, can suspend or resume this ability as a free action. Once satisfied on that score, he opens the door wide Ultimate Combat.

Special Abilities Flicker Ex All shadow fey seem to fade in and out of vision. The footman leads you down a long, carpeted hall to They are very hard to focus on unless they wish to be seen. This magical transport a thin nose, and pointed ears almost long enough must begin and end in an area with at least some shadow.

A for a goblin. His clothes are pure black and heavily shadow fey rake can jump up to a total of 20 ft. He ft. With holds an ivory wand and seems to be speaking a Dimensional Agility, the rake may act after moving with corrupted version of Elven.

Shadow Jump. They suffer no with the fey and titled characters. He omits obvious penalties on Stealth checks due to movement. Much less, to bring Development, below. If the PCs claim to want to fight against the servants. The white owl is the sorcerer Freja Owlsdaughter. The rake Information Gained remains at the door, politely not watching.

Ruby Sea. Stand, and listen well. It now involves a kobold My manservant will bring us goblets and a stoup of entailment, which they seek to turn to their advantage to wine.

You are well known heroes of the city, you maintain the ghetto status quo. All my spies tell me so. And thus, your open 3. If you have any her husband and the father of the royal line, His Lunar and other thoughts, discard them. No apology is forthcoming. Sense Motive DC 25 —This statement is a half-truth at best.

The Diplomacy ambassador is holding things back. If the PCs protest, the ambassador is happy to explain the fey claim DC R esult to Zobeck see Information Gained section, below , but regardless of 16 or less The queen is sometimes amused to meet what the party does, the audience chamber becomes more and more a foreigners.

If the party attempts to assert itself against the fey ambassador and 22 to 26 The king and queen are, indeed, not always his enormous sense of ego and privilege, things can go very badly.

But this is not Hidden Ambassador Thelamandrine considers humans, kobolds, your concern. Beyond otherwise is treasonous. Her newest subjects have very little latitude your understanding, simple folk of the for subversive speech. I immediately realizes that the statement has been taken as deeply descend into gossip. Footman, enough, show offensive—and even enraging—by the ambassador Sense Motive our guests the door!

They do bore me, and I DC Summon me proper companions for the night! If he is not satisfied with the answer ancient fey right to the city is foolhardy although he never quite says roleplay or Bluff or Diplomacy DC 22 , he calls on the sorcereress, so. He tells the party that a statthalter will arrive in a month or two; the wraith, and possibly the shadows to cover his retreat see at that time, all resistance to the fey rulership of Zobeck must cease 16 or blood will flow in earnest.

It an action would be foolish. Surely your visit to the stays in the shadows and is little more than floating eyes and Shadow Realm would be suicidal and a waste of a broken tooth smile, cursing and taunting all those around. He winks. Speed Fly 80 ft. But the ambassador is more than Statistics willing to fight.

Languages Common, Elven, Sylvan, Undercommon The owl speaks a word and becomes a fey sorcerer, SQ flicker and ghostly shadows drift out of the walls all around. A wraith created in this manner is under the command of Hidden Ambassador Thelamandrine moves behind the tapestry at the its creator and remains so until either it or the creator is south end of the room. With his rakes and deathwisps to guard him, destroyed.

The touch attack deals 1d6 points of Constitution drain uless shadow fey will not pursue retreating characters, but will remember the creature struck succeeds on a Fortitude save DC On the insult. The save DC is Charisma-based. Lifesense Su The shadow fey deathwisp can locate living creatures within 60ft. A shadow fey deathwisp caught in such light Bloodline Shadow Kobold Quarterly It can remain in that Roleplaying form until it takes another or Game until struck by sunlight.

Elven writing, in mithril and studded Lash of Shadows Sp Starting at 1st level, Freja can with shining green jewels, covers its surface. She can use this ability eight times per day. This magical transport wishes will meet his soldiers and join his army of servants. The mithril and jewels can be pried out Disable Device DC 17 , Freja can jump up to a total of 80 ft. Doing so takes about 5 minutes and gives the or any combination of jumps totalling 80 ft.

This ability must ambassador an opportunity to complete his incantation. With Dimensional Agility, Freja Failing the skill check by less than 5 means one of the gp jewels may act after moving with Shadow Jump. They suffer no Perception DC 18 —There appears to be a discharged magical trap penalties on Stealth checks due to movement.

The darker greenish tone of the jewels indicates that their Unravel Su As a swift action, shadow fey sorcerers can power has been expended. This acts as a dispel magic The party may choose to take a few minutes of rest after fighting cast at their overall class level.

If they do, halve the time necessary for the ambassador to escape. Her Guide. The party goes through the secret door behind Flicker Ex All shadow fey seem to fade in and out of the tapestry where the ambassador fled into the vision. They are very hard to focus on unless they wish ballroom.

They are immediately beset by the to be seen. This allows them to hide in plain remaining deathshade wisp, the ambassador sight as the shadowdancer class himself, and possibly shadow fey rakes. If he can ability , and it grants them a chant for 4 rounds as a swift action each round , deflection bonus to AC equal to he opens a shadow portal and escapes. This magical transport Long black hair streaked with white, wearing must begin and end in an area with at least a bright yellow vest under a dark green velvet some shadow.

At his belt is be a single jump of 80 ft. This ability must be used in XP 6, ft. The party may find treasure the ambassador Defensive Abilities bravery, Improved keeps in a locked chest in his chambers. Offense Development. If the party does not fight the Speed 40 ft. With the hints from Hidden Ambassador Thelamandrine, the party Information Gained by Visiting the Collegium may ask around about the incantation that opens the Shadow Road. One of them will ultimately was incorporated into the Ghetto Wall.

A fey might skill checks, allowing characters to utilize their creativity. The square, barter the details in exchange for something. One of them, Knuckletooth, told a collegium adventurers with the initial aspects of the incantation and the ability apprentice about the incantation years ago. The apprentice long to recognize those places where the incantation can be performed. You could ask it.

Reward creative uses of spells or skills that further the challenge. These bonuses should stack with any others. Encourage player ingenuity throughout this challenge! Consider each complex skill check independently, incantation. Likewise, if they linger in either of those locations, pull material from the Skill Check Bonuses other scenes.

Failure Consequences section, page They interact with a group of surrounding the Kobold Ghetto. The gate is part of the masonry of the Kobold Ghetto wall. With Cup. Knowledge arcana , Knowledge history , Sense Motive, Intimidate.

Requires: 4 successes before 3 failures. Success: If the group agrees to record the incantation for the Primary Skills: Bluff, Diplomacy, Diplomacy gather information , library and provides a blank book for the purpose , a member of the Knowledge arcana , Knowledge dungeoneering , Knowledge collegium suggests the party take a certain wand of cure moderate history , Knowledge religion , Perception.

DC 18, 1 success only. Shadow Road. Stealth DC Perception, Stealth DC 18, 1 success only. Stealth DC 23, 1 success only. Knowledge arcana checks. It is known as Knuckletooth. It lives checks. They acquire a longboat and A sluagh is the fey spirit of an unclaimed soul, said to live row out beneath the river pier to the point they learned about from in part of Zobeck and speak with people about the incantation.

He does not speak to the party directly, but he forces a goblin It is one of the few fey in the city that ever show themselves servant accompanying him to respond to PC questions, answering although it likes to hide and speak from the shadows. When it one per successful complex skill check thus far. Failure: Experience one additional encounter while traveling the Shadow Road. One must travel from an illuminated space to a darkened space.

Different confessions seem to favor different locales. This pier has those symbols. The two points are always set in opens the gate. While open, the site permits travel to the Shadow or advance, and the doors to them are never Niflheim Road, and the party may reach the Courts of the Shadow open long. Fey in the Shadow Realm. The ritualist becomes fatigued if already fatigued, The destination of a Fey Road can be changed, exhausted from the effort required to complete the ritual.

All participants become fatigued if already require variant incantations. If already exhausted, suffer 1d6 nonlethal 26 or Some Fey Roads are guarded, and others lead damage from the effort required to utilize the road.

The Shadow more only in one direction. Court is immediately aware that someone is seeking to enter the Shadow Road and assigns a second footman to the Western Gate where the party arrives see page All participants become exhausted If already by a shadow demon see Pathfinder Roleplaying Game Bestiary and exhausted, suffer 1d6 nonlethal damage and suffer a -4 penalty must try again.

If the incantation is a success, the adventurers leave to skill checks until they rest for 8 hours. Such rest is not possible the mortal world of Midgard and enter the outer edges of the Shadow on the Shadow Road Realm.

They have 1 or more encounters while on the Shadow Road. All participants suffer 2d6 damage Consider awarding xp per character per successful complex skill and suffer a -4 penalty to skill checks until they rest for 8 hours. The gate does not open. See Developments. Travel on the Shadow Road should be memorable.

The GM should As indicated above, each failed complex skill check indicates an choose two encounters for the road if the incantation was entirely additional encounter on the Shadow Road. All groups experience at successful and, possibly, 1 more if casting the incantation involved least 1 encounter, even with total success. You may need to use lower CR versions of the Regardless of success or failure in this skill challenge, participating encounters, since each occurs along the road, and the road's nature ritualists learn the Trod the Niflheim Road incantation, gaining prevents resting to regain spells or recover hit points.

As a benefit, access to the Shadow Road, and may transcribe it at their next however, spells with durations longer than 1 hour last for the entire opportunity. It remains in their memory until they have the chance trip. Any light-based attack circlet of blasting, lightning bolt, searing light, etc. A PC is drained of all pigmentation and color, appearing only black and white. Clothing worn by the character eventually becomes shades of grey.

A PC loses the ability to speak above a whisper and cannot be heard more than 1 square away. Disturbing nightmares prevent any restful sleep sufficient to heal, pray or study to recover spells each night until the affected PC makes a successful Will Save DC 20 for three nights.

A PC gains -3 penalty to all saves versus fear effects. A PC suffers an additional 1d6 points of damage if hit by a deathwisp, a shadow, or a spell with the shadow descriptor. It generally appears just in time to aid a foe by flanking. Give me your memories! The light causes silver knife , S, V; during new moon participants extreme discomfort and they gain the sickened Range touch; Target creature touched; Duration 24 hours condition unless they succeed on a Will save DC 20 each Saving Throw none; SR no time they enter such areas.

Description Failure You transfer a memory to the pastry, which may be Failing two consecutive skill checks, you mangle the incantation consumed. The loss of this memory equates to a -4 and disturb the planar boundary. Participants suffer 2d6 penalty to a skill or -2 to all other rolls. This penalty lasts cold damage. The veil between worlds becomes turbulent for 24 hours.

Shadow fey After the incantation, you cannot stand the company of notoriously demand expensive prices for such an opening. Any horse feels Failing a single check means the portal opens, but there repulsive to you and cannot be used unless you succeed is a strong likelihood the travelers have attracted the on a Will save DC This generally means completing some task for it. The result determines the Trod the Niflheim Road duration the road remains open.

Sinister… Dangerous. If the creature travels Saving Throw none; SR no with several others, they all arrive in the same round and in Description the same sequence that they entered the road. The Niflheim Road is known more commonly to non-fey as The destination of the road is always set when the portal opens— the Shadow Road or Fey Road.

This incantation permits meaning small variations of this incantation exist to pair travel to designated locations within the Shadow Realm, different origins and destinations. However, the caster may throughout the lands of the Moonlit King and the Queen of spontaneously change the destination during the casting with Night and Magic.

The starting points in the mortal realm effort. Those with fey blood may change the destination of must be a site of a murder, suicide, or other significant the Shadow Road by imposing a -5 penalty to the Knowledge tragedy.

The caster must have visited the new destination To cast the incantation, the casters spin a lantern and lift it before, not merely heard of it a bartered memory is also in and out of a bag of sackcloth, creating alternating light sufficient, see Incantation of Memories Lost. Any number of creatures of any size can use an open road; the At the same time, the casters and any travelers move from only limitation is the number that can reach the portal before an area of dim illumination to an area of darkness while it disappears.

Certain fey roads are guarded; others lead in one of the casters provides a confession of lost love, only one direction. Anyone standing in the vicinity of either betrayal, or failure. If someone moving with the travelers end of the portal sees a foggy road through a forest but no but not accompanying them to the destination provides hints of the destination.

Characters with low-light vision Unusual Inspiration see normally. Inspiration can come from anywhere. This encounter was Pits—The marked pits are 40 ft. Only the shadow haunts can fall into one. Creatures darkness, and pits made me think that the forest should push falling into the shadow pits take 4d10 damage and are prone and the party around a little here. In the first terms. After the first round, tell the players that the toward the white stones and pits.

White Stones on the Hill—The marauders and hounds attack The Haunted Forest first, pushing and sliding one or two foes toward a small hill. Three The Shadow Road enters a section of thick forest, and a thin mist enormous white stones stand there, forming a rough doorway.

The trees cut what little light shines into a Creatures pushed through threshold disappear from the Shadow deeper gloom. Groans echo in the undergrowth courtiers recognize as a sign of weakness and remains until the Feast to either side of the road. Act III, Scene 1, page 74 or the character wins a duel with a shadow fey courtier.

Their Status starts with a -1 penalty. This is done using the shadow hound's CMB just as a regular push attack, but requires no successful previous attack. Shadow Blend Su In any condition of illumination other than full daylight, a shadow hound disappears into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability.

A illumination or light spells of 2nd level or lower do not daylight spell, however, does. A shadow hound can suspend negate this ability, but a daylight spell does. Sunlight Powerlessness Ex A shadow beast is utterly powerless in bright light or natural sunlight and flees from Shadow beast CR 7 it.

A shadow beast caught in such light cannot attack and XP 3, can take only a single move or attack action. The monsters strike from the forest, maneuvering for Weaknesses sunlight powerlessness flank on heavily armed warriors or very effective spellcasters.

If melee Offense fighters rush toward the hounds, at least two of the marauders roar Speed fly 40 ft. If possible, they use multiple spear strikes to 1d8 plus 1d6 cold drive a foe toward the hill or a pit, in combination with the hound's Special Attacks shadow push push. Stastics Treasure. The marauders have both packs and sacks full of bones, Str 20, Dex 18, Con 17, Int 14, Wis 14, Cha 19 skulls, whetstones, and copper coin. Matte walls of Special Abilities crumbling stone have replaced the dimly perceived Shadow Blend Su During any conditions other than bright vistas of the Shadow Realm.

Oddly, shadows cannot be cast on the surface of the Perception Check DC 30 —The road twists slightly underfoot. It stone. Gravity—Gravity pulls creatures toward the road throughout the The adventurers are now trapped within a loop: 30 squares of travel strip.

When the Illumination—A dim light suffuses this section of the Niflheim party can see the demons, read the following: Road. Neither mundane light sources nor magical light of less than Caster Level 8th level increases the level of illumination.

Ahead stands a whirling monstrosity, like a crying Passing through the road—Shadow-touched creatures may pass shadow crushed by watching its first death, talons through the road as if it were difficult terrain 1 square thick.

Note that cloudshadow flickers can thus move through it without hindrance. Teleportation powers can pass through the road normally, counting the road itself as 1 square. A Moebius strip is a topological Road is not completely opaque. Characters with low-light vision or oddity—a strip of material with only one side. The best way to darkvision can see through it Perception DC 31 ; shadow-touched understand it is to make one. Passive Perception checks twist one end by degrees, and tape the two ends together.

You may only be used after a creature has seen through the road. The can run your finger along the surface of the strip in one direction material of the road provides concealment to those creatures on the and travel along both sides of the strip.

To a character walking along other side. Note that the upside-down orientation of creatures on the the Moebius strip, it will seem to be a loop. However, a creature at other side of the loop provides a hint to the nature of the Moebius the beginning of the strip and one halfway through it are actually strip.

Shadow-touched—Creatures are considered shadow-touched if they This Moebius strip made from the Niflheim Road is 25 feet have Fey Foundling feat, the Shadow or Fey bloodlines or if they have wide and feet long.

The easiest way to track the movements of shadow-based class powers, such as shadowdancers. XP 3, Number the rows of squares from 1 to Each row is on opposite Male shadow fey Midgard Bestiary quickling-kin Advanced faces of the Moebius strip.

Defensive Abilities Improved Evasion, Uncanny Dodge Once the characters have observed some clue indicating that the Weakness light sensitivity loop is actually a Moebius strip, they can deduce its nature with a Offense Knowledge arcana or Knowledge dungeoneering check DC Speed ft.

Thuvis Guide. Cloudshadow cannot take others with him. Languages Dwarven, telepathy 60 ft. They are very hard to focus on unless they wish to be seen. Special Abilities This allows them to hide in plain sight as the shadowdancer Earth Glide Ex A burrowing sculptor can pass through stone, class ability , and it grants them a deflection bonus to AC dirt, or almost any other sort of earth except metal as easily equal to their Charisma modifier.

If protected against fire Shadow Jump Su A shadow fey can travel between shadows damage, it can even glide through lava. Its burrowing leaves as if by means of dimension door. This magical transport behind no tunnel or hole, nor does it create any ripple or must begin and end in an area with at least some shadow. A move earth spell cast on an Thuvis can jump up to a total of 20 ft. With his succeeds on a DC 15 Fortitude save.

Glide ability, a darkstone sculptor can move ft. If an opponent is airborne or waterborne, the ranged attack at his highest attack bonus during any attack sculptor takes a —4 penalty on attack and damage rolls. Furthermore, he may These modifiers apply to bull rush and overrun maneuvers, modify any or all his melee attack rolls with his Dexterity whether the sculptor is initiating or resisting these kinds of modifier instead of his Strength modifier, if desired.

When attacks. This movement does not provoke an attack of opportunity. Temporary increases to Charisma, before coming out to attack. The increase through stone, dirt, or almost any other sort of earth to Charisma grants the undead 2 hit points per Hit Dice, but except metal as easily as a fish swims through water.

If these disappear when the rage ends and are not lost first like protected against fire damage, it can even glide through temporary hit points. Its burrowing leaves behind no tunnel or hole, nor The creature can end its undead rage as a free action and does it create any ripple or other sign of its presence. A it must move at half its natural speed or 15ft. The undead creature 30 ft.

If the undead creature falls unconscious, a point of Con damage after every hour it is exposed to its undead rage immediately ends.

In all other ways this ability functions as the rage ability and replaces, allow the undead creature to gain rage related feats, Tactics. The darkstone sculptor begins combat across the loop—in other words, through the floor—from the PCs, positioned so it Normal: Undead creatures cannot fully benefit from the rage can move into a flank with the pounders after they engage.

Thuvis ability as they cannot be affected by the mind-effecting moral bonuses, nor can they be fatigued. Cloudshadow begins behind the sculptor and passes through the Niflheim Road to a position behind the party after any pounders attack. A darkstone sculptor caught in such light cannot attack The pounders try to pin the party in one location with melee and can take only a single move or attack action. Thuvis Cloudshadow tries to get behind the party and use his mobility to strike and retreat behind its allies, while the sculptor Shadowrock pounder CR 6 concentrates its attacks on whoever appears to lead the party.

The XP 2, darkstone sculptor uses its powers to pull one enemy through the NE Large outsider earth, elemental, extra planar, incorporeal road, where a lone pounder can earth glide and attack. Immune elemental traits Development and Treasure. If the party defeats the darkstone Offense sculptor, they find a twisted stone and a jeweled cameo. The stone Speed fly 30 ft. Note that if the PCs manage to break the stone before the darkstone sculptor is defeated, the Moebius strip unfolds.

The cameo is a mithril and onyx rendition of the Queen of Night and Magic. It is worth 7, gp on the mortal plane, but in the 30 Shadow Courts, it could be traded for favor or Status. Two points of pitch-black darkness stare Special Abilities at you in what you can only assume is amazement.

The ray causes the creatures to be Scene 7, Dead Demons blinded for 1 round. The save DC is ghoul, 2 shadow fey deathwisp Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes Features of the Area a ghoul in this way retains none of the abilities it possessed Illumination—Shadowy darkness, causing all creatures more than 2 in life.

It is not under the control of any other ghouls, but it squares away to have concealment and anyone further than 10 squares hungers for the flesh of the living and behaves like a normal away to have total concealment ghoul in all respects.

A humanoid of 4 Hit Dice or more rises Rubble—Squares with rubble are difficult terrain. Walls—The ruined walls vary in height, 2 — 10 ft. This power is used as a swift action before By this point, the party has gotten a long way from the creeping the roll to hit is made. This power can only be used one per invasion and may be wondering whether leaving town is even rage. Mad ghoul CR6 actually hide behind.

She cannot, however, hide in her own XP 2, shadow. The save DC is as a standard action, targeting any foe within 30 ft. A humanoid who dies of ghoul fever rises ranged touch attack. A humanoid who becomes acid damage. This bonus does not stack with ghoul in all respects. A humanoid of 4 Hit Dice or more the increase granted by the Extend Spell feat. A humanoid who dies of ghoul fever rises creatures within 60ft. A humanoid who becomes ability.

It also senses the strength of their life forces a ghoul in this way retains none of the abilities it possessed automatically, as if it had cast deathwatch CL 7th.

It is not under the control of any other ghouls, but it Shadow Jump Su A shadow fey deathwisp can travel hungers for the flesh of the living and behaves like a normal between shadows as if by means of dimension door. This ghoul in all respects. A humanoid of 4 Hit Dice or more rises magical transport must begin and end in an area with at as a ghast. A shadow fey can jump up to a total of Long Limbs Ex The mad ghoul's reach increases by 5 ft.

This ability does four jumps of 10 ft. Sunlight Powerlessness Ex A shadow fey deathwisp is Shadow fey deathwisp CR 7 utterly powerless in bright light or natural sunlight and flees XP 3, from it. A shadow fey deathwisp caught in such light caught Shadow fey wraith Midgard Bestiary in sunlight cannot attack and is staggered.

All they care about is incorporeal, Uncanny Dodge; Immune undead traits finding their next meal. Weakness light sensitivity, sunlight powerlessness Knowledge religion DC 20 —Mad ghouls are famous for not even Offense being able to wait until a fight is over before they begin feasting.

Speed fly 80 ft. Stealth The ghouls have been following the smell of fresh mortal meat. The darkness ghouls move Special Abilities in, trying to corner or flank anyone with armor, while the mad ghouls Create Spawn Su Any creature slain by a shadow fey jump from the walls, assaulting unarmored targets. He tries to position in 1d4 rounds.

A wraith created in this manner is under the himself adjacent to several creatures, to paralyze as many foes as command of its creator and remains so until either it or the possible.

During any given fight, he loudly describes in detail how creator is destroyed. He often rages and is willing to inflict a touch attack deals 1d6 points of Constitution drain uless coup de grace, even if it might provoke attacks of opportunity from the creature struck succeeds on a Fortitude save DC On allies surrounding the target. Either proceed to Act II or the next encounter. Remember time does not pass the same on the road, so casters will Flicker Ex All shadow fey deathwisp seem to fade in and out need to ration their casting.

Pay close attention to the group's mood of vision. They are very hard to focus on unless they wish and be ready to move foreward. Groups should be level 8 as they begin to be seen. This allows them to hide in plain sight as the Act II. W ith the ritual completed, the Shadow Road ends, and the party arrives in the Shadow Realm. The courts appear abandoned, but the exact welcome depends on the PCs as much as the residents.

Based on the encounters from Act I, the party should be 8th level as they arrive Sense Motive DC 27 —The halls and corridors seem abandoned, but you keep hearing laughter in empty rooms. GMs are encouraged to permit characters extended rest and may continue down the Eastern road to the shadow to level up as the journey concludes, as the threats will simply fey city of Corremel, some 80—90 miles distant.

If the party neglects to vacate the premises, a footman comes to throw them out. Play out Act II, Scene 1 see page A Fey Welcome If there is no fey in the party, including drow, elf, gnome, or other If the party includes a fey PC, read the following: characters of fey heritage, read the following:. The road ends at the bottom of a set of winding The road ends at the bottom of a set of winding stairs carved out of a hillside amid fog and a shadowy stairs carved out of a hillside; wisps of fog drift forest.

The dim light brightens for a moment, just through a shadowy forest. The dim light is just bright enough to see towers and walls on two hills to the enough to see towers and walls on hills to the right right and left.

The stairs are slick stone and seem to lead The stairs themselves lead up to a well-lit set up to the saddle between the hills, but you hear no of gates; lanterns hang around a wide open set of sign of habitation.

An armored figure stands before doors, and a large armored figure is holding the the gates, a brightly burning sword lighting up the 34 doors open for you. Illusion of Invisible Court from another fey source. The underlying mechanic is that willpower Perception DC 25 —The halls and corridors seem abandoned, but convinces the mind, not just surface appearances. However, you keep hearing laughter in empty rooms. Sense Motive works against bluffs and lies, and illusions are exactly that.

Atmospherics Furthermore, Sense Motive is ideal for dealing with some of A large part of this section is establishing an otherworldly tone and the illusions here. The PC with the highest Sense Motive in the atmosphere.

The fey are not inclined to provide are illusions. Tease the PCs as long as you can with the sense that through them, just that they are recognized as illusions. The DC creatures are just around the corner. Once in the halls themselves, is brought close. All non-fey take a -2 penalty to all Perception the courts seem hollow and empty. Neither a View Location nor checks while in the illusion-shrouded halls. This book is a fey prank, meant to stir rivalries and encourage dueling.

Some of its stories are pure invention, others are true. The ball seems intent on Sense Motive DC 27 while the goblin smith Tenpound Hammer going a particular direction, such as to the stables or even down repairs the footman. It leads the party wherever the GM would like them to explore. Status is not an ability score but an earned trait that has direct Tracking. Any ranger or other outdoorsy character trained in consequences in play.

That would be a major layer of dust. Despite the masses interlopers. In general, then, Status provides a gate that filters the of footprints indicating the presence of dozens and dozens of small unworthy and opens a door to those who are sufficiently prestigious to creatures, the creatures themselves are not to be found.

As a result, only those worthy of her time may speak with the queen, and this system models that social climbing through a Where is Everyone? The Shadow Courts pay no attention to creatures of low Status or the PCs gain Status through their actions; impressive actions garner uninvited, and the ambassador has not given the party an invitation to greater prestige, honor, power, and influence among the fey.

A smaller visit the palace. So, the PCs ladies. As a result, the entire place is cloaked in illusion, which provides the Starting Status first layer of defense for the courts. A variety of mice, rats, white foxes, doves, and other if a character is both fey and has a title such as knight, duke, or small animals also prowl the halls, and some of these may be shadow king subject to GM approval for drow, elves, and gnomes.

The fey in disguise. Status and are listed as treasures in the relevant encounters and the tables below. The penalty for non-fey reflects the particular customs of the shadow fey, and the penalty is quite deliberate. The shadow fey Table Gaining Status in Duels think themselves wholly superior to others, so some visitors those with Status of 0 or less are beneath their notice. Other Status awards should be granted as -3 Vandalism or arson in the courts appropriate.

All this provides In the courts, your Status is just as real and consequential as your incentive to duel, to win courtesans and consorts, and to politic with sword. The season had shifted early, warming even the elven lands. Then are our beggars bodies , and our monarchs and outstretched heroes the beggars ' shadows. Shall we to the court?

We'll wait upon you. No such matter ; I will not sort you But, my siblings and I have been homeschooled and tutored by family members who were willing to risk the wrath of the guild or court. You use both magics. Commonly they are organized into courts , with sovereigns presiding over specific territories in our world and in theirs.

Just as the fey delight in manipulating humans, they delight in manipulating one another, and usually if the Which dreams, indeed, are ambition ; for the very substance of the ambitious is merely the shadow of a dream. Secrecy equals survival in this court. They'd never cared about her—never The splendor of those great trees was equaled only by the shining, meticulous order of life at court.



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